Introduction to Storytelling

The Future of Storytelling is a MOOC ( Massive Open Online Course ) promoted by the Design Department at the University of Applied Sciences Potsdam, starting on 25 October 2013
Learning results:
1. How do fictional stories work? Which structures and mechanics are used?
2. How do new technologies influence the ways stories are told and perceived – and which new media formats have been developed during the last years?
3. How can technologies, interfaces and visuals engage an audience fast and continuously?
4. How can I develop and implement my own story-ideas – on my own or in teams?
What is Storytelling?
Consists of a STORY & TELLING part:
- IDEAS ( pieces of information, which are tightly interwoven) are shared, narrated and presented by a storyteller
- usage of different LANGUAGES e.g written narrative, music, film or it can be a plan, a fragment, the story of the universe, a life story…
22 Rules to Phenomenal Storytelling (by PB&J Publishing)
Difference Story & Plot (according to David Bordwell):
(Storymooc 2013 University of Applied Sciences Potsdam)
- STORY – Events in original linear order
- PLOT – Order and duration of events as they are presented to us
Story Structure: Narrative Units (according to Screen writing advisor Robert McKee)
(Storymooc 2013 University of Applied Sciences Potsdam)
- A beat is a change in behaviour in an action/reaction
- A scene often presents actions or interactions at one place / at one time
- A Sequence is a gathering of scenes that belong together and are combined in an overlapping goal/ motive
- An act is a series of sequences that peaks in a climatic scene
THREE – ACT – STRUCTURE ( in classic stories)
- Act 1 – Exposition – Meet
- Act 2 – Confrontation – Lose
- Act 3 – Resolution – Get
Story Structure: Story Design (by Robert McKee)
Inciting Incident > Object of Desire > Pursuit of Desire > CLIMAX ( shaped in a progressive way)
- HOOK
- HOLD
- PAYOFF
An Interview with Robert McKee
Classical Design = ARCHPLOT
Archplot is a goal-oriented plot where,
for better or worse, an event throws a character’s life out of balance, arousing in him the conscious and/or unconscious desire for that which he feels will restore balance, launching him on a Quest for his Object of Desire against forces of antagonism (inner, personal, extra-personal). He may or may not achieve it (McKee, 196).
Definitions: Archplot- Anti-Plot and Miniplot (by McKee)
The Hero’s Journey is a common pattern in stories
(Source)
How to create an emotional impact?
- Identifying with the characters ( especially the protagonists) by giving them a goal /a desire to achieve and
- a conflict that they have to overcome or be defeated by
Building characters
Your characters shape the action / the story and the other way round
- Who is he/she/it?
- What does he/she/it want?
- Why?