The Future of Storytelling is a MOOC ( Massive Open Online Course ) promoted by the Design Department at the University of Applied Sciences Potsdam, starting on 25 October 2013
1. How do fictional stories work? Which structures and mechanics are used?
2. How do new technologies influence the ways stories are told and perceived – and which new media formats have been developed during the last years?
3. How can technologies, interfaces and visuals engage an audience fast and continuously?
4. How can I develop and implement my own story-ideas – on my own or in teams?
What is Storytelling?
Consists of a STORY & TELLING part:
- IDEAS ( pieces of information, which are tightly interwoven) are shared, narrated and presented by a storyteller
- usage of different LANGUAGES e.g written narrative, music, film or it can be a plan, a fragment, the story of the universe, a life story…
22 Rules to Phenomenal Storytelling (by PB&J Publishing)
Difference Story & Plot (according to David Bordwell):
- STORY – Events in original linear order
- PLOT – Order and duration of events as they are presented to us
Story Structure: Narrative Units (according to Screen writing advisor Robert McKee)
- A beat is a change in behaviour in an action/reaction
- A scene often presents actions or interactions at one place / at one time
- A Sequence is a gathering of scenes that belong together and are combined in an overlapping goal/ motive
- An act is a series of sequences that peaks in a climatic scene
THREE – ACT – STRUCTURE ( in classic stories)
- Act 1 – Exposition – Meet
- Act 2 – Confrontation – Lose
- Act 3 – Resolution – Get
Story Structure: Story Design (by Robert McKee)
Inciting Incident > Object of Desire > Pursuit of Desire > CLIMAX ( shaped in a progressive way)
Classical Design = ARCHPLOT
Archplot is a goal-oriented plot where,
for better or worse, an event throws a character’s life out of balance, arousing in him the conscious and/or unconscious desire for that which he feels will restore balance, launching him on a Quest for his Object of Desire against forces of antagonism (inner, personal, extra-personal). He may or may not achieve it (McKee, 196).
The Hero’s Journey is a common pattern in stories
How to create an emotional impact?
- Identifying with the characters ( especially the protagonists) by giving them a goal /a desire to achieve and
- a conflict that they have to overcome or be defeated by
Your characters shape the action / the story and the other way round
- Who is he/she/it?
- What does he/she/it want?