A hand drawn animation showing a ball jumping through a small obstacle course within a limit of 100 Frames. Used Adobe Photoshop for realization.


Planning! Thinking about how the ball moves through the obstacles and define a path of action. Set the timing and draw spacing marks on top of it. First put in the KEY drawings ( like contact poses) then the Breakdowns and finally the Inbetweens.


To do a believable hand drawn animation as a self-study. For traditional animation it’s extremely important to do an accurate planning beforehand and to keep the basic principles in mind.