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Diana Küppers Animator » 8-Bit Imagination

  • Voxel


To illustrate myself as an 8-Bit figure. Furthermore getting the appropriate pixelated look of Retro Games is crucial. I decided to work with voxel (volumetric pixel) in order to achieve that.


Starting with a grid based pixel sketch for reference and transferring it into 3ds Max in order to create polygon meshes with different depths. Besides working with a defined color scale to embody a retro look.


Developing an appreciation to the old 8-Bit era and the games which were developed back then. Moreover it awakens one’ childhood memory.


My contribution
Concept • Design